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๐Ÿ“– Summaries โ€บ Physics

Motion in a Plane

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Motion in a Plane - Quick Revision

Vectors

  • Scalar: magnitude only; vector: magnitude + direction, obeys triangle/parallelogram law. Equal vectors: same magnitude AND direction.
  • Addition commutative (A+B=B+A) and associative; A+(-A)=null vector. Subtraction: A-B=A+(-B).
  • Unit vectors i,j,k (magnitude 1, dimensionless). Components: Ax=A cos theta, Ay=A sin theta, A=sqrt(Ax^2+Ay^2). (Ax is a number; Ax i is a vector.)
  • Dot product A.B = AB cos theta (scalar). Cross product |AxB| = AB sin theta (vector, perpendicular).

Projectile motion

  • Horizontal velocity constant (ax=0); vertical = free fall (ay=-g). Path = parabola.
  • Time of flight T = 2 vo sin theta/g; max height H = (vo sin theta)^2/2g; range R = vo^2 sin 2theta/g (max at 45 deg, Rmax=vo^2/g). At the top, vy=0 (velocity horizontal). Horizontal & vertical motions independent.

Uniform circular motion

  • Constant speed, changing velocity (direction) => acceleration. v=omega R; omega=2pi/T.
  • Centripetal acceleration a = v^2/R = omega^2 R, directed toward the centre.